AI Insights · Timothy · October 2023
Top 5 PVP Games Performance in the US for Q3 2023
Discover the performance trends of the top 5 PVP games on a unified platform in the US during Q3 2023, including weekly downloads, revenue, and active users.
In Q3 2023, the top 5 PVP games on a unified platform in the United States showcased varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games.
MONOPOLY GO!
Weekly revenue for MONOPOLY GO! showed a significant increase, starting at approximately $6.4M at the end of June and peaking at around $28.5M in early September, before slightly declining to $20.2M by the end of September. Downloads peaked at about 1.2M in early August but saw a decrease to 773K by the end of the quarter. Active users steadily increased from 1.6M in late June to a peak of 2.8M in early September, followed by a slight decline to 2.6M.
Roblox
Roblox maintained strong weekly revenue, starting at $9.8M at the end of June and reaching a high of $11.6M in early September, before stabilizing around $9.8M by the end of the quarter. Weekly downloads saw a downward trend, starting at 624K in late June and dropping to 450K by the end of September. Active users peaked at 33.4M in late July but saw a gradual decline to 27.9M by the end of the quarter.
Pokémon GO
Weekly revenue for Pokémon GO fluctuated, starting at $4.2M at the end of June, peaking at $10.7M in late August, and ending the quarter at $5.6M. Downloads were relatively stable, with a slight peak at 194K in late July and ending at 117K in late September. Active users showed an increase from 13.8M in late June to a peak of 16M in late August, before settling at 14.8M by the end of September.
Coin Master
Coin Master experienced relatively stable weekly revenue, starting at $5.5M in late June and fluctuating around $5M, ending the quarter at $5.2M. Downloads showed a downward trend from 187K in late June to 69K by the end of September. Active users saw a slight decline from 935K in late June to around 672K by the end of the quarter.
Call of Duty®: Mobile
Call of Duty®: Mobile demonstrated variable weekly revenue, starting at $2.5M in late June, peaking at $5.5M in early July, and ending at $3M in late September. Downloads remained consistent, fluctuating between 190K and 250K throughout the quarter. Active users peaked at 3.9M in late July and ended the quarter at a similar level of 3.9M.
For more detailed insights and data, visit Sensor Tower.